Feature: Archangel War
Unlock: Server opening day 15 and character level 375
1. Servers are grouped by server opening time for different battles
Fierce Battle: server opening day 15-21, 2 servers, 2 factions, 5 territories
Quad Clash: server opening day 22-35, 4 servers, 4 factions, 9 territories, reset factions on Tuesday
Grand War: server opening day 36-56, 8 servers, 8 factions, 13 territories, reset factions on Tuesday
War of Gods: server opening day 57-84, 8 servers, 4 factions, 18 territories, reset factions on Tuesday
Divine Realm Showdown: server opening day 85 and +, 8 servers, 4 factions, 24 territories, reset factions on Tuesday
2. Event time: Monday to Saturday, 3 rounds every day
Round 1: 09:30-11:00
Round 2: 17:30-19:00
Round 3: 21:30-23:00
3. Rules:
a. Territories are divided from high to low as Temple, Sanctuary, Forbidden Land
b. The territories are connected by roads, and you can only attack a connected territory of the same level or higher
c. Each server is assigned to a faction
d. Defeat the monsters in the territories to earn points, and the faction with the highest points can capture the territory
4. Reward Rules:
a. Monster Drops Ownership: The faction that has dealt the most monster damage gets the drops and Territory Points, and the top 2 damage dealers of the faction can get almost 2x drops.
b. Defeat monsters to get Personal Points, and achieve the required points to claim rewards.
c. Defeat monsters to get War Coins to exchange for items in Archangel War - Shop.
d. After capturing the territory, each player of the faction can get an ownership reward. The unclaimed reward will be cleared when the next round starts.
5. Notes:
a. When a faction has 80 territory points or the territory's monsters are all defeated, the ownership will be decided immediately, and the next territory will be available.
b. If a territory is not connected to yours, you will lose it.
c. The event is reset daily, including the territory ownership; the personal points are reset weekly or when the stage changes.
d. There will be a cap on the damage taken by the monsters per second, which varies by monsters.